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⇒ Descargar Gratis The Quickest Chess Victories of All Time edition by Graham Burgess Humor Entertainment eBooks

The Quickest Chess Victories of All Time edition by Graham Burgess Humor Entertainment eBooks



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Download PDF The Quickest Chess Victories of All Time  edition by Graham Burgess Humor  Entertainment eBooks

“Most Valuable Chess Reference Book in the World!” – C. Dunn, reviewer

This updated, revised and greatly expanded new edition contains a comprehensive collection of the shortest decisive games in chess history. It is an indispensable guide to the pitfalls and traps that lurk in every opening system. An ability to punish errors in the opening is an essential aspect of modern opening play. The thousands of games featured in this book show how to detect the opponent’s errors and take maximum advantage. Studying this book will help you seize your chances to win crisp miniature games, while reducing your chances of suffering an opening catastrophe, and overall will improve the level of your opening and tactical play.

* An outstanding collection of games won in thirteen moves or fewer
* Explanations of the errors made and how to avoid them
* Original content rechecked with current software
* Puzzle positions to help sharpen your killer instinct
* Updated with new games, annotated with an emphasis on the causes of error
* Equivalent to more than 400 standard printed pages
* More than 700 diagrams

“A huge collection of games won in thirteen moves or fewer, arranged in theoretical order and taken from all periods of chess history. ... valuable collection of ‘Short and Sweet’ games!” – Chess Monthly

FIDE Master Graham Burgess is Gambit’s Editorial Director, and one of the founders of the company. A highly accomplished and versatile writer, his best-selling Mammoth Book of Chess won the British Chess Federation Book of the Year Award. He holds the world record for marathon blitz chess playing, and lives in Minnesota.

“The notes are excellent. Each chapter has a brief summary of the odds of an opening’s difficulty. Transposing move-orders are usually mentioned. Some games have little anecdotes or historical connections. Whenever a game is resigned for less-than-obvious reasons (as most of these are) Burgess explains the mate threat or material loss to us patzers succinctly and precisely. This is really a book of how not to play openings. It will complement any repertoire books and opening encyclopediae. I highly recommend it for your shelf, even to intermediate players (like me). You might find it entertaining. You will find it useful.” – C. Dunn, reviewer

“his famous book ‘The Quickest Chess Victories of All Time’ ... ” – John Elburg, Chessbook Reviews

“a mini-encyclopedia of openings ... good notes ... every game lasts no more than a dozen moves ... pitfalls you need to avoid and the traps in the openings you play ... tactical themes and patterns of error” – Mauro Reggiani, Torre & Cavallo

The Quickest Chess Victories of All Time edition by Graham Burgess Humor Entertainment eBooks

When this book came out in 1998, chess databases and engines weren't as easily accessible as they are now. Anyone could write this book today. Just search for games under 13 moves; and then use an engine to analyze them. So why would you need this book when you can do it yourself? Plus, finding and following the moves would be a LOT easier! Also, this book has 2000 games written on only 224 pages. That's at least 8 games a page! How could anyone do a decent job annotating in that small amount of space? The answer is you can't. Many games have no annotations. More have only analysis. The rest have just a short comment or two added. And as far as entertainment, very few games are anything out of the ordinary. I would suggest reading Irving Chernev's 'The 1000 Best Short Games of Chess' for that. So, thumbs down for me...now!

Product details

  • File Size 5486 KB
  • Publisher Gambit Publications; 2 edition (December 22, 2014)
  • Publication Date December 22, 2014
  • Sold by  Digital Services LLC
  • Language English
  • ASIN B00RCPCC5W

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The Quickest Chess Victories of All Time edition by Graham Burgess Humor Entertainment eBooks Reviews


A good book for chess teachers. Why? Well, this book is full of players making horrible opening blunders, and getting quickly demolished for their mistakes! Each game in this book is suitable for a 10-25 minute lesson, and that's what I use it for.

To learn how to improve chess by learning what not to do, and then avoiding what not to do, is a surprisingly underrated way of improving your skill. This book fits squarely in that mode.
Hey, like to see the guy knocked out in the first round of a fight? Yes, because of the likely well set set up shot, but no because it is all over. Well, chess is not a spectator sport or is it? Well, put into a book of short games you will find this to be both entertaining and instructive - know what to avoid & know what to look for so you can get in that quick punch! I also recommend, "Winning Chess Traps Tactics in the Opening" for another book of fast games, arranged by openings. You will enjoy these books, and learn both openings and tactical play at the same time!
"The Quickest Chess Victories of All Times" is a combination traps book and tactical blunders book. I must say, there are lots of absolutely horrible moves made that are quickly punished. This is the type of book that will help sharpen your tactics. A weakness is that it has very sparce notes to explain things and isn't like getting one of the more detailed trap books available that can help with learning openings at the same time - there are sometimes several games fit into one page. This book has both instructional and entertainment (your eyes will pop out sometimes when a master makes a horrible blunder!). Fun!
Just a cross-reference, so that more people will be exposed to this great book.
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Original review
OK. If I had to pick one chess reference book, it would be an opening encyclopedia (probably Nunn's) but this is the best in a different way. It's a book to refer to while you're trying to learn openings.
Many authors have suggested that the way to study an opening is first to walk through the main lines, then to play out some sample games to understand the themes and goals, then to learn the traps, and finally (if ever) to study the variations.
This book is the best reference for traps. In fact, it is the only satisfactory one, and for its uniqueness it deserves the MVB award.
There are a few other useful books of traps (Chernev's especially) but this one has advantages that set it apart
* Volume -- Over 2000 short games are included, not one over 13 moves. These are tournament games, mostly from this century, so the mistakes made are not the sorts of blunders you will find in Internet blitz chess, but rather subtle errors that you could easily make yourself. (Burgess mentions an interesting exception, noting that the old penalty for an illegal move was a king move, which forced horrible positions and often resignation.)
* Breadth -- All reasonable openings are covered, including a few games for some dubious flank openings.
* Ease of use -- The table of contents lists openings by name. The index is by move order. (There is no index of games or players, but who cares?) If you're studying a given opening, you go to that chapter. If you're studying a particular variation, you find the page in the index. For each variation, there is at least one complete game plus branches for other games within it.
* Reliability -- Burgess went to great lengths, according to his introduction, to ensure that moves which receive question marks are truly mistakes and suggested alternatives are reasonable.
* Insight -- The notes are excellent. Each chapter has a brief summary of the odds of an opening's difficulty. Transposing move-orders are usually mentioned. Some games have little anecdotes or historical connections. Whenever a game is resigned for less-than-obvious reasons (as most of these are) Burgess explains the mate threat or material loss to us patzers succinctly and precisely.
This is really a book of how NOT to play openings. It will complement any repertoire books and opening encyclopediae. I highly recommend it for your shelf, even to intermediate players (like me). You might find it entertaining. You will find it useful.
When this book came out in 1998, chess databases and engines weren't as easily accessible as they are now. Anyone could write this book today. Just search for games under 13 moves; and then use an engine to analyze them. So why would you need this book when you can do it yourself? Plus, finding and following the moves would be a LOT easier! Also, this book has 2000 games written on only 224 pages. That's at least 8 games a page! How could anyone do a decent job annotating in that small amount of space? The answer is you can't. Many games have no annotations. More have only analysis. The rest have just a short comment or two added. And as far as entertainment, very few games are anything out of the ordinary. I would suggest reading Irving Chernev's 'The 1000 Best Short Games of Chess' for that. So, thumbs down for me...now!
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